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Bad baking result

polycounter lvl 14
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Cathodeus polycounter lvl 14
Hello,

What is the problem with substance [or with me maybe] ??? Look at the picture i have made a decal it's detailed, but once i bake it and reimport the baked maps and test it ... Lot of details are missing !!!!

I think there's a problewm with the way substance handle masks. Because if i export my mask directly to file from the layer it's detailed but if i bake ... Lot of infos are missing.

Link to picture :

https://db.tt/mCwDO09F

Please help


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  • Cathodeus
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    Cathodeus polycounter lvl 14
    I have isolated the problem with one of my technical artist friend from Nadeo. And yes there's a problem with the way substance handle bitmap mask and than bake it.

    We have found a solution : Or i export the mask from the layer instead of baking it or i paint directly inside the opacity channel [the layer iteself instead of the mask] with a PBR-metal-rough-with alpha blending shader.

    But i think alegorithmic should fix the way masks are used.

    Je suis pret a exposer le probleme + en detail a l'equipe d'alegorithmic, en francais par telephone ou par conf call. Parceque par mail ou forum ca prend vraiment trop de temps.
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