Hey! I have been working on a fan art piece inspired by Blizzard's concept art for the Black Temple. I'm not making an exact replica of the Black Temple; I was just using the concept art as a starting point. I modeled it out and took some liberties with the color palette, shapes and textures.
My goals for this project:
- Create a small scene and finish it!
- Learn a new workflow
- Learn Zbrush
- Have fun with it
So far I have achieved 2-4. I tried a new workflow based off of a Cubebrush tutorial - 3D Hand-painted Character for Games. I've learned how to use Zbrush for creating high poly bakes and TopoGun.
Concept by Blizzard:
My workflow for this project so far has been: Blockout scene in Maya > Import into Zbrush and create high poly meshes > Clean up low poly meshes in Maya and Topogun > Bake maps in Maya > Setup textures in Photoshop > Create grayscale texture maps in 3D Coat > Create gradient maps in Photoshop
I toyed with the gradient maps until I was happy with my color palette. Here is my progress so far.. (rendered in Marmoset). I also started to go into the details too soon on the textures which is something I battle with. >.<
My next step is start refining my textures. I'll be adding more fel too.
Comments and critiques are welcome.