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Seperating Texture Material from eachother to create a Mask?

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wirrexx quad damage
Ladies and gentleman, i'm trying to figure out the best way to get a mask (seperated for gravel and brick) so i can use inside Quixel. 

I've got this texture as you see (baked in xnormal using 2 HP meshes, one stone and one gravel).
I'd really like to try to seperate the map from eachother to create a ID map. 

Tools i can use, zbrush, 3ds max and Xnormal =) (ofcoures Photoshop). 

I've got AO, NM, HM. 
Any tips? 





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