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How to export/import instanced meshes into UE4 from Maya (like MODO)?

Tzur_H
polycounter lvl 9
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Tzur_H polycounter lvl 9
Hey guys, I'm working primarily in MODO, and when I have instanced meshes and export them, I can import them into UE4 using the new Scene Import option, I'll only have 1 mesh in my asset library, but the instances will still appear in the Outliner as instances of that mesh.

Is there a way doing that using Maya?  If so, any chance for a step by step mini-guide?  Tried Google it but I'm getting results regarding writing blueprints to instance meshes along splines etc in UE4 which doesn't help me much haha.

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