Hey guys, i've been following some tutorials (hardsurface) recently from Simon Fuchs and i was wondering if i could get some feedback.
Some highpoly quick renders below together with the wireframe.
![Image: https://us.v-cdn.net/5021068/uploads/editor/am/xgu3euryrjbs.png](https://us.v-cdn.net/5021068/uploads/editor/am/xgu3euryrjbs.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/lv/kkvlhnedfbet.png](https://us.v-cdn.net/5021068/uploads/editor/lv/kkvlhnedfbet.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/in/ln7bkgac6ad8.png](https://us.v-cdn.net/5021068/uploads/editor/in/ln7bkgac6ad8.png)
The wireframe and polycount for the turret with the fairly dense detail.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ij/hp7z7axsq2g3.png](https://us.v-cdn.net/5021068/uploads/editor/ij/hp7z7axsq2g3.png)
I separated the detail here, saves me quite a lot of polygons. I could try to bake some of the detail down onto the lower mesh. Thoughts are welcome.
![Image: https://us.v-cdn.net/5021068/uploads/editor/oi/pxlbkm0y64wt.png](https://us.v-cdn.net/5021068/uploads/editor/oi/pxlbkm0y64wt.png)
Next on my list is adding more detail through Zbrush with alphas and simple strokes. I'd just like some feedback if the result so far is desireabe, because once i hit Zbrush there's no going back to tweaking the larger shapes.
Thanks for your time!