Long time lurker, first time posting. I love the polycount network for so many reasons, one of which is the great feedback offered by the community.
The following is a character I designed for a MOBA style game. This character is a tanky sort of healing unit, looking roughly like a Saint Bernard breed of dog.
I digitally sketched the concept then built the high res model in Zbrush using zspheres as a base. I then retopologised, created UVs in Maya and had a ball painting away in Substance.
The topology might not be great, I was guessing. Does anyone know a good resource?
I would appreciate any feedback to help improve both the concept and build.