Just want to verify the pipeline for this, and the exact nature of this:
My Objective: I want to bake all my objects separately (1_hp TO 1_lp, so on and so forth), and have this all happen automatically.
How I have been doing this is doing it one at a time in Knald, and then stitching the maps later in Photoshop.
Substance Painter is supposed to be able to do the Objective above as long as I name thing properly?
Last time I've tried using Substance Painter to do the mass baking, I end up with something that doesn't useable. I want to assume I am doing something wrong.