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WIP: Character for Anatomy Practice

Talistar
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One of my most current projects is this full character sculpt, Ive been approaching it as a study to build my anatomy skills, and then use it as a base mesh to work off of, for other characters Ive got planned. This is my second full sculpted character build, I usually just poly model everything in Max until I need detail passes.

Started as a bust, from a skull I was modelling to learn the ZBrush UI and workflow, then filled it out with muscles and skin from reference. Then played with proportions until i was mostly happy.

Then I started building out the body, trying to learn muscle structures and positions.

I Haven't started adding all the fat and skin on the body in most places yet.

Critique on anatomy and technique welcome as I've still got a long way to go.


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