Home Technical Talk

lock Zbrush camera to axis

polycounter lvl 5
Offline / Send Message
Chronicle polycounter lvl 5
Alright, i'm positive this has been asked before but i googled it and did a quick forum search and i didn't see what i'm looking for.  When I use maya or mudbox and I rotate the camera.  Its set on two axes and i can't flip in certain ways while in zBrush, it flips and turns all about and is very frustrating to move about.  How do i lock it to (i believe) the Y axis so that it doesn't do this?

Replies

Sign In or Register to comment.