Polycount Recap | June 2016



What Are You Working On?


_adamturnbull


AlexCatMasterSupreme


Baj Singh 


bassinicomix


BenWilson


BLACKMETAL


bugo


Chris Kuhner


Christian_H


Cordero


DanaosC


DanielJohnsson


Daven


Dvolution


future-fiction


Hazardous


iacoccakhen


iammalte


IG-515


IsparticusI



james swanson 


Jenn0_Bing


Joel Zakrisson


Journeyful


kaktuzlime


Kraken


last


Mathis


Millenia


OccultMonk


odonpachi


Ognyan


oxidave


philhowlett


Pixelatedkiwi


PlacyObama


Sebvhe


Snefer


Spatz


Ssjtroll


ThunderClouds


YBourykina


yoda

Thread Spotlight

My Halo 5 Art Dump


halo5 works


The Bi-Monthly CHARACTER ART Challenge | Summer 2016


Survivor type character


[UE4] SAMPA - A near-future sci-fi city


WIP Realtime Smart Materials


[UE4] Decaying corridor - Completed project


Zameen [Overwatch Fan-made Character] - Mario Manzanares and Tim Moreels


[UE4] Savannah Environment WIP


Abandoned Gas Station - UE4


Sketchbook: Niels Timmerman


Tentacle Dude


Blood Elf Rogue - PBR Stylized Character


Rokugan's Journey


Spaghetti Space Sauce


Lambda Shuttle


Halo 5: Diving Suit [Image heavy]


Dark Days Motel Hallway [UE4]


Training & Resources

ClonerMulti


[Photoshop Extension] Lazy Save


[UE4] Forest Snow Scene - Substance and Unreal + Tutorial // Breakdown


Fundamental Concepts With Substance Designer


Herringbone Bricks: Part 1 "The Pattern"


Herringbone Bricks: Part 2 "Surface Detail"


Substance Designer Graph Breakdown - Redwood Bark


Fixing Tiling Issues with Functions in Substance Designer


Substance Designer - Stylized Grass Texture Breakdown
Stylized Grass 05

Free Photogrammetry Tile Textures - Bark Pack 01


Maxivz's Workplane for Maya


Lookdev scene (maya + vray 3)


[FREEBIE] UE4 'Smear Frame' material effect


Various tutorials and resources by Rens

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