Home Technical Talk

What are the best methods for getting a high poly Zbrush created asset into a game ready asset?

interpolator
Offline / Send Message
GeorgeCrudo interpolator
Hey guys!

I created a character entirely in Zbrush. It has no UV's, needs retopology and I completely polypainted it. I was originally just doing it for fun however I decided I wanted to try to convert it into an asset that would work in a game engine to learn and explore that process.

What would you guys say is the best way to convert this asset and maintain the Polypaint work I did? Additionally, in the future, what workflow would you guys recommend? I'm guessing I should retopologize and UV before I Polypaint right?

Also I have other software besides Zbrush so any recommendation is appreciated :) 
Thanks in advance!

Replies

Sign In or Register to comment.