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Galactic Repairs - 3D Artist/generalist - Leveldesigner - Particle Effects

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SomeFriends




Project Title:


Description:Description:

A top-down Shooter, where a mechanic needs to repair beacons in order to get pay. Combine shooting and platforming to make your way through alien worlds.

The game is a vertical slice / a shorter version of a complete game. We have been working on this project for 6 months and are looking for new members to finish parts that are left.

The latest Work in Progress video: 

https://www.youtube.com/watch?v=yyco6Al0gzA

Story

Background of the Story:

In a galaxy far away into the future, there is a galactic company named Galactic Repairs. Galactic Repairs is a big company, dealing in many business areas one is to extract and harness a planets energy. They have placed beacons on several alien planets with the reason to gain better radio communication. But sometimes the beacons malfunction, and someone has to go down and do the dirty work of repairing the beacons. Galactic Repairs teleports personal though portals, within a portal room where the engineers that does the job goes through. Unfortunately the super high advanced portal function it's not precise so the person in question has to take themselves to the beacon by foot.

The first engineer was sent down on the planet with the malfunctioning beacon following protocol. But after a while the signal was lost and Galactic Repairs could not get in contact with the engineer. So a backup engineer (YOU) was sent to fix the beacon meanwhile Galactic Repairs tries to get into contact with the first engineer.

Main storyline:

You're walking in the portal room towards the portal that is opened in front of you. In the speakers you hear (or the player reads) the mission from Galactic Repairs while you're approaching the sparking light from the portals widened entrance. Once on the other side he sees a mystic dark planet with dark rocks covered with neon energy flowing and pulsating in the ground, as if the ground was living. He sees what direction to go, pointed out in his map. But just after a small walk, he sees a metal piece town off and a radio by it. The radio broken and it's playing a noise. “" This must be the radio the other engineer carried. Why did he lose it, where is he?" (OR by having him say it out loud by voice.) He makes his way through a the terrain to see the body of the dead engineer laying on the ground. He report back home of the tragedy. The dead engineer was carrying a gun. He uses the gun to shoot a crack in the stone to make his way though. On the other side a stone golem comes to life and walks against him. He shoots to kill it. “What was that, how did it get here….was it the golem that killed the first engineer?” He thinks while he starts to walk up a big hill. On the top he reaches a viewpoint where he sees out of the landscape filled with GP pumps. “This can't be right….there is too much extraction of the energy...it’s going to cause imbalance” (continues from here).

Includes:

  • Mystique atmosphere

  • Top down view point

  • Shooting and platforming

  • A short story

The game is a vertical slice / a shorter version of a complete game

Enemy

Main Character


Team Structure:

Dennis Noubarpour (Project Creator)

Project Manager, 3D Artist


Rowin Veneman

Game Programmer


Nicholas Nottingham 

Game Programmer


Damir Probic

Game Programmer


Stephen Moore

3d generalist


James Gammans

Animator 


Sebastian Udden

Audio Composer


Talent Required:

We are looking for persons that are determined to work within a team and build experience together. People that don't give up on hard tasks, and want to work with equal minded. This is the project for you who want to build portfolio with team members across the globe. 

The Position: 3D-Artist and Leveldesigner

  • Can 3D-modelling pipeline

  • Can or want to learn PBR-texturing (Very preferably in Substance Painter)

  • Can or want to do 2D-Art (For HUD elements)

  • Bonus: Want to learn other parts 

  • Bonus: Can create additional props

  • Knows and can work in Unreal Engine

  • Leveldesigner - Knows their way around Unreal Engine and Leveldesign

  • Leveldesigner - Knowledge about materials in UE4 and performance knowledge

Particle Effects:

Golem footsteps , Golem bullet impact (small rocks flying of body)
Golem attack (fists hitting ground)
The player footsteps, the gun laser impact on different materials
Drop-pod hitting ground. Portal vfx.

Other VFX ideas are welcome and individual creative ideas as well!

Contact:

E-mail: dennis.noubarpour@gmail.com

Skype: dennis.nou1


Kind regards, SomeFriends.


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