Hello
here is my latest light study homework, I can't spot any mistakes myself, besides maybe some sloppiness on the cast shadow on the ground? But I think the overall point is there? I saw a gradual increase in quality from the top to the bottom, as they were born... but I'm not an expert, and someone told me I should invest my time in color and light and improve my painting skills from now on instead of drawing. so C&C welcome.
Have a good day!
Replies
What are those spheres made of, and what lighting conditions are they under (like what kind of lamps or light sources)?
If they are all of the same material then you can do something like just paint one with a lot of care to make it look good, then duplicate and change the hue to make the others. The falloff of light should be exactly the same.
This is a Blender render with different materials.
I like to look at these for inspiration:
- http://polycount.com/discussion/141023/material-studies
- http://vesner.deviantart.com/art/100-texture-studies-360570335
You start with the simple case, nail it, then move on.
https://en.wikipedia.org/wiki/Diffuse_reflection
And the classic: http://www.huevaluechroma.com/021.php
Thanks, I will keep at it.
The first study was not a material study. But thank you for taking the time to commenting on my thread.
The saturation drop you are seeing is not diffuse light, it is specular light, and you need to wrap your head around this before you can grasp materials. Also metal has totally different physics from non metal. http://www.webexhibits.org/causesofcolor/9.html
You should also read up on exposure and how it works with cameras.
Just curious, what resources have you been reading?
A couple of things I'd do different:
- Add penumbra to all shadows. Example below with the skin material done crappily with mouse, and it's wrong after I look at it again: the smudging should always go 'in' to the shadow; the penumbra never goes outside of the shadow, it smooths from the edge to the inside.
- The gummy bear material is translucent. 'Transmission' is one of the three behaviours that matter has with light. The other two are 'absorption' and 'reflection'. The core of the sphere is more dense and so less light from the bakcground passes through it (reference).
@Muzz I have been basing myself off CGMA - Art of Color and Light with Ryan Lang, just look up cgma color and light homework and you'll see some examples of similar homework of other people, for that class. I'm not sure about it's math, I may have to place a ball in a shadow box and draw from life to really get to it. Thanks