Here I come again ^^
Too much time since my last post here, but after working hard in hair and skin shaders, I was exhausted thinking on "realistic" models so there is my new attemp with cartoon.
Currently I've been working with this concept, created by Jez Tuya (
http://jez-tuya.blogspot.com.es/ ):
After creating a base mesh in Zbrush with Dynamesh, I cleaned in 3DMax and Created a new Topology:
Then back to Zbrush and move some parts to get the best appeal and coincidence with the concept
Besides, right now i'm on Twitch, broadcasting the process!!! I'm creating the body blocking so... If you wanna see how I do it, give any advice (It would be very apreciated) Camon and join me in the stream.
https://www.twitch.tv/hectorsdors
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