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[3DS Max] Modeling a Low-Poly Flash Hider

polycounter lvl 12
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Zyth polycounter lvl 12
So I'm working on a project and I've come to the point where I have to model the flash hider low-poly.



How should I go about this?  I’d like to model it “full volume”, without using tricks like a transparency mask on double-sided polys.  It seems to me like you’d be able to get away with this in modern PC games (like the new Doom for example).

What would be the best way to approach this modeling task?  For the high-poly I used Pro Boolean and lots of time consuming mesh cleanup so that the topology was good for subdivision.  With the low-poly it’s my understanding that you have to worry less about topology (tris are fine).  Is there a good way to model this relatively quickly?  I was experimenting with Pro Boolean -> triangulating the mesh -> Optimize but the results weren’t that great.

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