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Maya to ue4 multiple materials Problem

Hi, I have applied 1 material to the head and 1 to the body in Maya, After Importing The FBX into UE4 IT shows 3 Materials/ elements on the mesh,

I dont know where the 3rd material has come from.

And the 2 materials are not on the faces I chose (head, Body) Instead they are scattered randomly.

The mesh is one piece, And I applied the materials to the faces of the head and faces of the body.

Any ideas guys ?


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