Hard-Surface Workflow

vertex
Hey guys, really simple question here that may seem obvious but I just want to be certain I'm doing things correctly. I'm making a hard-surface model (It's a mech) and my workflow was to make the mid-poly, duplicate, add support loops and then turbosmooth the highpoly.

Now for the low poly should I stitch all the meshes together or can they remain separate? And I would stitch them before baking correct? I'm wondering how to bake the pieces separately if I combine the low poly is essentially the jist of my question. My teacher mentioned that the model has to be airtight if it's to be game-ready.

Thanks in advance!

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