Mech Arm

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purplekami vertex
Hey Polycount,

I've been doing a lot of character modelling and zBrush work as part of my studies so I want to take things in a different direction and try out Hard-Surface modelling. It's been a lot of fun and I think I'm on the right track. There are a couple major aspects I'm aware I need to rework but if anyone has any advice or critique for me I'd gladly welcome it!


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