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3ds Max Alpha overlapping

polycounter lvl 12
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HAWK12HT polycounter lvl 12
Hey hi all, Made a tree from hi poly to use its alpha in low poly version. All works great however problem arises as soon as I bake the low poly tree (RTT and Flatiron) using mental ray. Alpha and diffuse of leaves below is projected on top leaves creating chaos even though all low poly leaves have unique unwrap (no overlaps) using flatiron. 
So far it only happens in Mental ray and not in scanline render. 
Since this is not even happening in Vray my guess is Mental Ray is messing about or I have missed a setting somewhere. So far have checked all advance option in arch design material and render settings and no luck.



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