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Sewer Tunnel Environment [UE4]

polycounter lvl 6
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ftsmith polycounter lvl 6


An environment Iv'e been working on. Everything was modeled in Maya. The textures were made in Substance Designer and Painter. The scene was built in Unreal. 

This is the Texture I used for the tunnel walls which was made in Substance Designer. Any feedback is greatly appreciated.
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