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Maya 2016 Better UV map techniques

interpolator
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jose.fuentes interpolator
Hey guys

I have a simple shape that I am UV'ing, while i know the current UV layout will work for what I need to do.  I'd like to see if i can learn some tips on cleaning up my UVS

this is the shape



these are the UVS



some of the issues that I'm facing 



On the image on the left, the UVS are rotated - everytime that I use unfold UV's Maya seems to rotate the shell.  is there a way to have maya not rotate the shell?

On the right image - looking for a good way to reduce the stretching of UV's

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