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Masking Detail Textures

polycounter lvl 6
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repete polycounter lvl 6
Is there a way to use detail textures via masks ?



I have used detail texturing before on organic mesh's but I am stumped on how I can achieve the same effect on unique uv's / texture maps. There must be a way to do this. I want both the rust and concrete in the pic above to be more detailed as the player is very close to them in game. It's one mesh and I would like to keep it at one material as adding and extra material seems a bit of a waste if this can be done via masks.

thanks for any info's

pete 

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  • Quack!
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    Quack! polycounter lvl 17
    Yes, this is no problem.  It is the same process as UDK/UE3 for the most part, or you can extend it with UE4 updated material editor.
    I would just look up detail texture tutorials for UE3 and follow those steps, there are plenty out there.
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