Starting in 2014 we had the chance to support 343 Industries and Microsoft on their Multiplayer Production of Halo 5. We did many of the armors and will post them all once they are public.It was a very collaborative projects, with one or 2 main artists on a suit and if needed others to support them, be it with extra conceptual work or just liftig workload. Our artists on Halo 5: Andrey ChuloshnikovBenjamin HaleBenjamin SauderBoris PatschullChristian FischerChristian RüsselerDavid FraassJoao Sapiro JosueMarco LealMunise SertelPatrick SchindlerSteffen Unger
okay enough talking, lets drop some art!
Goblin halfsuit by Christian Rüsseler and Patrick Schindler Venture Halfsuit by Christian Fischer
Teishin by Joao Sapiro Josue
Security by Patrick Schindler
Maverick by Andrey Chuloshnikov
Freebooter by Christian Rüsseler
Shinobi by Joao Sapiro Josue Void Dancer by Boris Patschull and David Fraass
These are totally amazing! Where they done using standard subd workflows? Great work! Looking forward to seeing more
Yes, no sculpting or whatever voodoo involved, all classic SDS modelling. Mostly to stay flexible with changes and be able to get the data from any 3d software into maya for baking.
These are totally amazing! Where they done using standard subd workflows? Great work! Looking forward to seeing more
Yes, no sculpting or whatever voodoo involved, all classic SDS modelling. Mostly to stay flexible with changes and be able to get the data from any 3d software into maya for baking.
That makes a lot of sense! You have some serious skills guys! Congrats on the release
These are totally amazing! Where they done using standard subd workflows? Great work! Looking forward to seeing more
Yes, no sculpting or whatever voodoo involved, all classic SDS modelling. Mostly to stay flexible with changes and be able to get the data from any 3d software into maya for baking.
That makes a lot of sense! You have some serious skills guys! Congrats on the release
Not sure about that, I can ask if we can show some. But on many suits we did a lot of trickery with floaters. not all of these indents and vents and shit here are ingerated but thanks to normalmaps they appear flawless.
hhmm some of these are a long way off, some of the indents and details just seem to be there by proxy and have no purpose other than to look Sci-fi. Keep going though, I'm sre you will nail it eventually!
Not sure about that, I can ask if we can show some. But on many suits we did a lot of trickery with floaters. not all of these indents and vents and shit here are integrated but thanks to normalmaps they appear flawless.
Not sure about that, I can ask if we can show some. But on many suits we did a lot of trickery with floaters. not all of these indents and vents and shit here are integrated but thanks to normalmaps they appear flawless.
Are floaters bad practice ?
No no totally not, as anything they have there good uses and downsides., you would be surprised how much we floated on some meshes. As they give you quick and easy results. but the highpolies do not look as impressive therefore, for instance for movie pipelines this will not work, unless it is going to be normalmapped. On the later armors we mostly got rid of these practices, as one of the downsides of them is, that if changes come in you can mostly rebuild the floaters, so if you do use them you better know that you will not have heavy changes coming in.
That said, i will ask if we can show any construction shots, but as I didn't see any so far, i guess it will not be allowed.
hhmm some of these are a long way off, some of the indents and details just seem to be there by proxy and have no purpose other than to look Sci-fi. Keep going though, I'm sre you will nail it eventually!
i guess thanks for your first post in 2015, the suits are concepted by 343 and while I agree on some parts we could definitely have interpreted the concepts differently, lets say design was not our task on these
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Mostly to stay flexible with changes and be able to get the data from any 3d software into maya for baking.
Keep going though, I'm sre you will nail it eventually!
Are floaters bad practice ?
That said, i will ask if we can show any construction shots, but as I didn't see any so far, i guess it will not be allowed.
i guess thanks for your first post in 2015, the suits are concepted by 343 and while I agree on some parts we could definitely have interpreted the concepts differently, lets say design was not our task on these
MARK IV [GEN1] a true cooperative work, most work done by Benjamin Sauder, Munise Sertel and me
Raijin by Boris Patschull
and there are yet quite a few more to come
Mark V Alpha, a very retro one by Marco Leal
Achilles by Christian Rüsseler, Marco Leal and patrick Schindler as the main artists
and there are still a few more to come