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"Potion Bottle" Prop shading technical question

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BeardedMike polycounter lvl 7
I've done a few searches around the forum but I can't seem to find a answer entirely relevant to what I'm looking to do. I have a concept I'm working on similar to this,

1d6b26de04eda1a5b9e5e0f7b1500a6e.jpg

Basically a potion bottle with liquid inside. It's going to be realistic rather than stylized unlike the above concept, so my question is what is the viability of creating a prop like for use in the UE4 engine and getting good results? From a modeling aspect its simple, but i'm fairly new to PBR texturing/UE4 i'm just not sure how to approach texturing a transparent/refractive object.
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