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FBX animation import issues

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PolyHertz polycount lvl 666
Trying out UE4 for the first time. Made a simple block man with a no-frills rig, direct parenting for the body parts, and simple 3 keyframe animation. When I export from max as an FBX (same as written here) and import it in to UE4 there's no animation. I've tried a few things, but no luck.

Here's the max file (Max2013 format): https://dl.dropboxusercontent.com/u/4210886/boxmanAnim.max

I'm not really a rigger/animator, and the little I have done for that has been in Maya/Blender years ago, so I'm sure I'm missing something basic. Can someone enlighten me?

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