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Quad Chamfer and normal map issue

mobpapst
polycounter lvl 4
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mobpapst polycounter lvl 4
Hey guys,

i was trying to make a little test object with different form by useing quad chamfer with a turbosmooth on top for my hp. i made my lp and baked all in xnormal. but my edges are really messy. hope you can tell me how to make it right with a quad chamfer:

1: HP in max with Quad Chamfer (smoothing groups option + Turbosmooth)

ehal5o7k.png

2: Normal map baked in xNormal (2k/ 4x Edge Padding / 4X AA)


fkbndm4e.png

3: LP with normal Map in Marmoset Toolbag (here are the problems):

qlfhdg8v.png

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