Poly Count specs

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jose.fuentes polycounter lvl 3
Hey Guys,

We are trying to establish a hard surface pipeline. I was curious if anyone had good insight on what are some good low poly count ranges for:

Buildings:

Cars:

Props:


Basically, we are trying to set some ground rules for when delivering assets, so the artists can keep in mind what polycount to shoot for. I.E. a building should be between 3-5K polys. Our goal is for these models to go into Unity

Anyone have any suggestions?

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