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Generate Final Textures in World Machine?

mobpapst
polycounter lvl 4
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mobpapst polycounter lvl 4
Hey guys,

iam on it to make my world in world machine and wanted to bring it later on in CE3. the first tests worked but i got still a question:

Is it possible to create final terrain textures in world machine itself?

I ask this because the results from my "baked" diffuse that i combine with the ao and other maps out of world machine gives me a really flat and non realistic look. its only a gradiant or a flat color that comes out all of it.

i could use terrain layers and textures in CE3 itself to define where i want to have grass and so on but maybe theres an option to get all this dirctly in World machine and export a finished version out of it.

Cheers

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