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US Soldier [WIP]

polycounter lvl 4
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stiffme1ster polycounter lvl 4
Hello everyone! I gonna make the us soldier or ranger or navy seal...i dont know. This soldier will be looks like the us assault unit from battlefield 4. Character will have 3 weapons: Beretta M9, MP5K and Milkor MGL-140. This is my first experience in character creation. So, before start to modeling, i spent some time for learning basic human anatomy and his proportions.

My main references:
ZMlzw7k.jpg?1

Software: 3ds max - modeling/retopology/uvw map; zbrush - sculpting; photoshop, quixel suit, substance painter - texturing; xnormal - baking; marmoset toolbag 2 - for render.

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  • stiffme1ster
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    stiffme1ster polycounter lvl 4
    I did not know how to start modeling a character. So at first i made a male base mesh, then i began to wear him.

    VcURAuR.jpg

    I started from ballistic combat helmet with goggles, IR strobe and headset. I modeled them in 3ds max, then exported in zbrush.

    CFZbEqU.jpg?1

    I dont like this face on my male base mesh, so i put a balaclava on his head. Geometry for shirt and pants was extruted from male base mesh. I hate folds. Tutorial "Zbrush Sculpting Clothing and Understanding Folds in Zbrush" by Ryan Kingslien helps me a lot for sculpting folds.

    pJRQXVe.jpg?1

    to be continued...
  • Chicken Dip
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    Chicken Dip polycounter lvl 8
    really looking forward to this... keep going!!
  • Deforges
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    Deforges polycounter lvl 11
    Impressive start. I would recommend taking off that cloth and reworking the face. People may see covering the face as a skill based choice rather than an artistic one.
  • stiffme1ster
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    stiffme1ster polycounter lvl 4
    Update. I started to model small stuff like a gloves, medkit, belt and etc.

    Boots and gloves completely made in zbrush. Nothing special. But this shoelace brought a lot of troubles :) I used ZShere to create them.

    RdhEFz4.jpg?1

    XzkQIYp.jpg

    For bottom i added a belt for pants, belt for grenades with grenades and holster for mp5k.

    0RagbcI.jpg?1

    Stuff for top. Small medkit and pockets for magazines (m9 and 5.56)

    hNMzM5C.jpg?1
  • amirabd2130
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    amirabd2130 polycounter lvl 7
    niceeee.
    looking forward to see this textured
  • linwail
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    linwail polycounter lvl 5
    Man this is looking awesome. I love the level of detail this has. Keep up the good work!!
  • stiffme1ster
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    stiffme1ster polycounter lvl 4
    Update. I continue to make my soldier. I spent a lot of time for this top. There are backpack and bulletproof vest with a medkit, ammobag, magazines and other stuff.

    4TJfhuz.jpg?1

    So, my character is almost ready. I need to finish mp5k holster and fix a lot of issues. My model has about 90M polys. Right now i dont have any idea how to retopology this heavy model. May be i'll split him into 4 parts: head, torso, hand and feet, then decimate them (~8M polys for each part) and do export in 3ds max.

    bEp1r3W.jpg?1

    I have 2 models: Beretta M9 and MP5K which i made in early 2015. It was my first expirience in hard surface sculpting in Zbrush. MP5K model based on tutorial "Sculpting an MP5-K in ZBrush 4" by Ryan Kingslien.

    Beretta M9
    FcH8DB1.jpg?1
    MP5 k
    NevYqca.jpg?1

    to be continued...
  • saksoy
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    saksoy polycounter lvl 5
    and let it be continued because i wanna see more :)
  • programmer23
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    programmer23 polycounter lvl 6
    that beretta m9 is insane, I would love some sort of walkthrough on how you did that in zbrush, or sometutorial that I could follow to try and get that awesome of result.

    This whole project looks insane, keep it up. :D
  • osed
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    osed polycounter lvl 4
    wow, awesome stuff! nice job!
  • stiffme1ster
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    stiffme1ster polycounter lvl 4
    thx guys!

    @programmer23
    all methods that i used for sculpting beretta and mp5k you can find in "Sculpting an MP5-K in ZBrush 4" by Ryan Kingslien.
    Unfortunately, I did't find the original link to this tutorial, but i think you can find full tutorial on torrents.
  • stiffme1ster
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    stiffme1ster polycounter lvl 4
    Update. Finaly i complete a high poly model.

    0gZo1rY.jpg?1

    Retopology time.
    For retopology i prefer 3ds max with his freeform tools.
    As i said earlier, my character will consist of 4 parts: head, torso, hands and legs.
    Limit for my low poly model -- 25k-26k tris
    So, i started from the head.

    Wireframe and normal map.

    QVQSzwW.jpg?1

    For baking i use xnormal.
    Normal map and ID map for head.

    xxQizLK.jpg?1

    Head with ID map and AO. For ID map i used zbrush+xnormal.

    JKG0TMk.jpg?1
  • GrungyStudios
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    GrungyStudios polycounter lvl 8
    Coming along nicely man!
  • stiffme1ster
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    stiffme1ster polycounter lvl 4
    Update. A week ago i completed to retopology the character. Low poly model has 25 400 tris.

    Here is the result:

    nOgoeL7.jpg?1

    CYVO5jS.jpg?1
  • stiffme1ster
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    stiffme1ster polycounter lvl 4
    Update. Guns for character.

    So, i made textures for additional guns. I didn't spend much time and attention for details, because these guns will be hide inside the holster.

    For Beretta i chose 92FS modification with silver cover. This is the nice chance to practice with metal/gloss workflow.

    Beretta 92FS:
    CUmNGfF.jpg?1
    6V0QdQi.jpg?1
    xcOCSrO.jpg?1
    gRDvjWK.jpg?1

    MP5k:
    T5kznpX.jpg
    Ila71oe.jpg?1
    KfciqYX.jpg?1


    Also i almost complteted the main gun for the character. This is a six-shot revolver-type grenade launcher Milkor MGl-140 with 40mm HE grenades. I am planning to make a low poly model and high poly with textures for realistic renders.

    Milkor MGl-140 (screenshot from 3ds max):
    AJ0kKU3.jpg?1
  • liupeng
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    liupeng null
    Good things are worth sharing
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