[Substance Designer] BaseColour Bitmap discrepancy SD Vs. UE4 (Images)

polycounter lvl 5
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Croftyness polycounter lvl 5
I've created a tileable texture in substance designer 5.1
The base colour in SD and the imported base colour in UE4 look slightly washed out and brightened. Does anyone know why this is the case?
Z5mk3U4.png
^^^ Material and Bitmap in Substance Designer.
jZ4Grqk.png
^^^ Source PNG
9BJ79Ak.png
^^^ Material and Bitmap in UE4
CR9XPzL.png
^^^ Bitmap and settings in UE4

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