Rhythm-based Fighting Game

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DerRazputin polycounter lvl 3
Here's what our team of 3 guys has been working during this (very short) 2nd semester. The basic concept is a fighting game where the player has to lose in order to win the game:

Beat the Bot
Logline
You control a robot fighting against your best friend - help him win!


[*]Engine/Platform
Unreal Engine 4 on Android


[*]Length
5-10 minutes


[*]Players
Single player


[*]Levels
2: One tutorial level + one full song.


[*]Character Descriptions
[*]Main character:
A lean young man with glasses in fighting armor that is way too big for him
Organic modeling and hard surface for his equipment

[*]Robot:
A training bot modified to be controlled manually by another person
Strictly hard surface

[*]Girl:
A skilled engineer who’s wearing transmitters and carrying a control device to direct the robot’s movements
Mostly organic modeling, minimal texturing / polishing as she will only be seen during the intro sequence


[*]Team roles
Carl (Me): Character Pipeline, Particles, Lighting, Intro sequence
Jakob: Environment/Props, Animation, Tools
Felix: Programming, Sound, Music
Everyone: General support and engine/performance research


[*]Deadline
In two weeks. :o




I apologize in advance if the pre-production part gets a bit spammy. Lots of 3D to come after that.

Character stuff by myself:

Influence board:
YH9MBoo.jpg

Some story scribbles:
vYnAB6o.jpg

Character concepts:
tumblr_nny05eCZN21tnza29o1_540.jpg
UCaWaVUm.jpg
tumblr_nnzpt6pvaK1tnza29o2_r1_1280.jpg
tumblr_nocx0xfR9M1tnza29o1_1280.jpg
wxV5bO4.jpg
euipnz9.jpg


Environments by my pal:

Influence board:
yTmRbzE.jpg

Concepts:
7zAhTwh.png

Blockout + quick render:
Z4hV91Rh.jpg


Ingame mockup by myself:
tumblr_nphmoaLqwM1tnza29o1_1280.jpg

3D stuff to follow!

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