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MODO 901 new bake preview - bake from obj to render output?

Tzur_H
polycounter lvl 9
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Tzur_H polycounter lvl 9
Hey all,

I want to bake some maps from the high to low and fix my cage on the fly if I see errors in the preview.
Is there a way to tell the bake preview to act like 'bake from object to render output' and assign cage or ray distance for the preview?


Also, is it possible to bake curvature and cavity maps in MODO?

I just love the renderer - so fast :]

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