I came across this video and it got me thinking...
Now that zbrush 4R7 has been out for a bit and people are using zmodeler more. What say you polycount? Worthwhile investment for production or purely a concept stage tool?
I've sorta been wanting to dive in and learn to use it but a few of us at work are skeptical to start using it in a vfx pipeline. Zbrush doesn't play well with other software to begin with but some of the tools look like they could really save a lot of time.