Home 3D Art Showcase & Critiques

zBrush/dDo Tiling textures and meshes

polycounter lvl 12
Offline / Send Message
shrogg polycounter lvl 12
Hi all, just thought I may setup a thread for me to post my tiling textures in to get some feedback.

The workflow i use is pretty basic, goes like this:
  1. zBrush High poly sculpt (Or maya bake if hard surface)
  2. Render our Normal and Height maps (And ID map if in maya)
  3. Use Knald to extract AO, Concavity and Convexity from Normal map
  4. Bring all maps into dDo, use custom material setups to quickly achive a base look then make small changes
  5. Bake out maps from dDo then touch up diffuse and spec in photoshop.
  6. Bake height/Displacement into a flat plane then use Mayas reduce tool to get a nice low poly mesh.
  7. Touch up mesh to make it tile in X and Z
  8. Use bend deformer to make a tiling mesh
g8YwjWQ.png


ddgJVHc.png


ezYaGq6.png


Here are some metal textures made for kitbashing



Zd19q0T.jpg

Replies

Sign In or Register to comment.