I decided to start a new project to further practice my hard-surface modeling skills. I found a pretty cool concept from Bungie that I wanted to model out. The goal right now is to do as much modeling as I can in Maya. I figured I got to a decent point to start sharing my progress with Polycount. Like usual, open to feedback and crits! Thanks!
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Good luck with the texturing!
I am very close to bringing in some of the larger pieces into zbrush for some detail work. I just want to make sure I don't rush through the subd modelling.
Here is a better viewing angle, if you see anything that looks a bit odd let me know. I've added a few things that are not in the concept since certain areas looked a bit plain.