Usually when game artists say "texture" they refer to a single bitmap used in a material. However, if they say they are texturing, they mean they are creating all the bitmaps that go in the material. Sometimes this includes the material settings also. But usually it means just making the bitmaps.
A material is texturing plus surfacing. Though surfacing is kind of a film CG term, not used much in games. Maybe that'll change.
I think Eric already clarified but I thought I'd add this in as well. Shader and Material tend to confused by artists as well.
A Shader is the framework for a Material, so this can be created either in code or in a node based editor. The shader defines the properties of a material.
A Material is the compiled textures(Diffuse, Spec, Normal, etc.)
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A material is texturing plus surfacing. Though surfacing is kind of a film CG term, not used much in games. Maybe that'll change.
A Shader is the framework for a Material, so this can be created either in code or in a node based editor. The shader defines the properties of a material.
A Material is the compiled textures(Diffuse, Spec, Normal, etc.)