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Creating Cages in Max

polycounter lvl 11
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Dethling polycounter lvl 11
Hi,

I'm working on a small enviroment at the moment (www.polycount.com/forum/showthread.php?t=149615).
For this I want to use substance painter and also nDo.

For this I want to use cages for the baking.
At the moment I use the push or shell modifier in Max (shell: straighten corners, select outer faces, convert to poly, invert selection > delete).

The problem is that at some models this workflow works perfect on others not.
Thats why I looking for other ways of quick cage creation.

Did anyone knows a good way of creating cages in Max?

Also I got sometime issues when baking pipes, the normal map surface look riffled, anyone knows why?

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