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SOLVED: Exporting maps into multiple channels in the same texture with dDo?

polycounter
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Mathew O polycounter
Hi guys, I knew if I posted here I'd get a good reply so here goes..

I was wondering if there was a way to Export my maps and have (for example) AO, Roughness and metalness go into one textures RGB channels and I could call that texture "Hammer_Material" or something similar?

This is common obviously and I typically do it towards the end of something being worked on but I'd like to be able to iterate whilst keeping to as few a textures as possible.

Any ideas?

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