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how to paint 3d dirt in zbrush?

Ruz
polycount lvl 666
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Ruz polycount lvl 666
yeah i want to paint dirt on one of my models as a separate subtool, not just using the existing surface, any ideas?

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  • Fwap
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    Fwap polycounter lvl 13
    You could duplicate your object, store a morph target, sculpt in your dirt then under morph target create a difference mesh, then append that back into your main file.
  • Count Vertsalot
    What do you mean paint? You mean Polypaint? Polypaint can't be a subtool. What you can do is paint on layers. Add a layer in the Layer submenu, make sure REC is activated, paint, and when you're done click the REC button to turn off recording of that layer. Then you can adjust the slider to change the opacity or even turn it off completely.

    If you mean sculpting, then if you want to add detail the way Fwap said or you can try the new nanomesh feature.
  • Ruz
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    Ruz polycount lvl 666
    Count Vertsalot - I mean literally paint 3d dirt/soil on a mesh, so the dirt is not a part of the base mesh
    I can add zsketch , but that doesn't really give me the effect I am after

    Fwap, i have never tried that, will have a look see thanks

    EDIT fwap that worked fine, thanks for that
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