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MODO (PipelineIO) to SD/SP baking problem

Tzur_H
polycounter lvl 9
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Tzur_H polycounter lvl 9
HI, I'm having some issues with baking in SD/SP.

I'm using a set of scripts called PipelineIO for MODO to export my low, cage and high. The cage is a Morph Map in MODO, PipelineIO is then exporting it as an OBJ. For some reasons painter crashes every time I tell it to use the cage, and designer is giving me completely black maps when using the cage.
They both bake fine as soon as I unplug the cage file, so I assume something is faulty with it.. but I can't find anything.

Here are the meshes I'm using, it's just a simple cube to test the bakes. Can someone please take a look at them? Mainly the cage, which I think is the cause for this?
Cage
HighPoly
LowPoly

Appreciate the help!

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