Hello, I can't seem to get any reflections on translucent materials, the moment I change the material type to translucent all reflections vanish like so:
I copy/pasted the glass material from the Sci-Fi Hallway showcase project (where reflections are visible), have a SphereReflectionCapture in scene, and transluceny lighting mode is set to TLM_Surface. All other reflections work fine. What am I doing wrong?
Also, here's what the Reflection pass looks like from opaque to translucent: