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What's the best way to skin hair planes

interpolator
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CybranM interpolator
Hi,
I'm in the process of adding hair planes to a model I've made but I've not found a good tutorial for skinning them so that they follow the underlying mesh.

I've placed the planes on the mesh and the base skin is weightpainted but I'm not sure what the best way to weight the hair planes. Hopefully there is a way to do it more efficiently than manually painting each plane individually.
Feedback on the model is also welcomed.

Here is an image of the model:
sCdIajB.png

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