I thought it was time to create a thread for the materials I create in my spare time. For those who are interested, I created a thread for Substance related stuff in the technical part of the forum (only one post for the moment, but I'll add more!), it's here
So let's start by some tiles! I've used the new filters of SD5 here, mostly to get nice bevels, edge detection and the voronoi pattern. The idea was to build the material entirely based on a single pattern with random colors and extract all the necessary information from it. This way you can reuse the graph for pattern you want.
The different versions were made only by changing the base pattern.
100% procedural of course.
comments & critics are very welcomed!