manilamerc wrote: »
nice job! Is everything modular?
Jakub wrote: »
nastobi123 wrote: »
I thought the first pic was a reference pic. Fantastic job man !
Gannon wrote: »
Cool destruction on the environment, but the fire hydrant in the first picture looks MAAAASSSIIIVVVEEEE.
TheWalkerGod wrote: »
Really cool work man. The only thing i'd say is the definition in those plants looks off (for a second i couldn't figure out if it was moss or some type of vine). They kinda looks too blocky/jaggy. Could be just me though.
Jerry_Royals wrote: »
That is nice work. The rest of the work on your website is fantastic. I agree with TheWalkerGod, the plants are a bit bushy. Perhaps have them appear as thinner vines branching out onto the environment.
Deathstick wrote: »
Nice stuff, I'm digging the dynamism of the angles formed by the architecture in your main composition, definitely draws my eye in and around.
I'm wondering why the polycount seems pretty high/a lot of unused edges that are doing nothing in some of the models. The only way I could maybe see something like that being used is if you're doing a lot of vertex painting on the models. The sidewalk trim/curb is a prime example of having way too many polys for what it's doing. IE it kind of looks like you used turbosmooth or something similar and then forgot to remove the needless edgeloops.
It would be great if you could post some high-res (something like 1920x1080 or 1400x900 depending on your monitor's ratio) screenshots so it's a little bit easier to critique the texture work and individual assets themselves.