Does anyone know of a shader for Unity that can do this, or where to get one?
I need it to emulate the effect Razor has from DOTA2. I've seen someone ask here before but didn't seem to get that far. I guess the shader would need two diffuse inputs, with the ability to apply a mask to one and the animated uv's effect just it, if that is possible? I'm no wiz here, but it seems like that would animate both textures sharing the uv set, maybe the shader will need two uvsets? Help meh out here.