Hey guys!
We decided to participate as a team of two artists working with both 2D and 3D. The topic is going to be the ancient myths of Greece and the inherent entourage, namely the rivalry between two brothers, Zeus and Hades. So far the main idea is a total victory of Hades over Zeus with all the consequences where Hades is bound to show his superiority over his brother.
Software I'll be using:
Maya
Unreal Engine 4
Photoshop CC
Substance Designer
Zbrush
Xnormal
Replies
first steps
Decided to determine the shape of the throne room.
Arrange the location of key facilities: the throne, Lake of the soul, columns, statues
Can't wait to see it develop
Man, you work fast! keep it up
sketch of the trone will be soon
Materials seem to light for Hades, in my opinion. Tho this moght turn out pretty good even with those colors. Material work itself seems to be pretty good.
Good luck!
The first sketches to the throne. Trying to determine the atmosphere
Start looking for the shape of the throne
I wish I had such skill of drawing(sketching).
I like this so far.
Awesome man! Congrats, i want see more
This is my first experience in UE4, and I need a lot of testing its various possibilities )
new part
Tomorrow I'll make the textures for this fire bowl using Substance Designer (this will be my first experience )
I didnt have enough time, that would try all of its features, but at first looks very promising
but I think about the stone statues in the form of the Roman warriors(They try to run away from Hades , but frozen forever in stone),if the rules do not prohibit
It will be really interesting to see the throne and how it looks like within the scene itself.
Cheers!