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3DS Max 2015 Spline + Cloth Sim = Large Collision mesh problem

interpolator
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Axi5 interpolator
Hey guys,

I'm trying to do a quick cloth sim to just get some nice cloth distortion and save me the trouble of sculpting it in Zbrush.

Issue:
I've made a spline with a sweep modifier that cloth is to drape on, the spline always acts like it's collision mesh is far bigger than itself:
ff39dacc33a048f61b1bac1acba4e0e1.png

I'm in SP2.
My steps to try and fix this so far have been:
  • use turn to poly
  • convert to editable poly
  • reset xform
  • push modifier with a negative value
  • creating a box and attaching the spline to it

Cloth works perfectly fine with poly objects, just not when it's a spline converted to poly.

Everything was default, nothing particularly elaborate:
4176c8e16843f92595a2a1c3ddd3827b.png

Cheers

EDIT:
I've found that messing with the offset value in object properties gets the cloth closer to the object. 0 Offset refuses to simulate but 0.2 doesn't, 0.1 is close but clips through the collision object in certain areas. It's not a perfect solution but it will do for now.

'Nother edit:
It's doing it with poly objects now :| I think it's to do with the complexity.
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