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Applying same UV to all polygons - Question

polycounter lvl 7
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Blaisoid polycounter lvl 7
So, I'm making a small sample scene to showcase textures from my upcoming asset store pack.
For convenience I want each polygon of a large cylinder to be unwrapped like this:

UVWQuestion1.jpg

Basically all polys will overlap in order to reuse a single texture (or at least same UV space) in its entirety.

Is there a way to automate this? I don't have a lot of experience at making UV maps for environments.
I recall that the last time I did it I'd overlap them manually which was quite time consuming.


Thanks!

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