Home Technical Talk

[modo] Incorrect color of normal map when baking

IronWall
polycounter lvl 12
Offline / Send Message
IronWall polycounter lvl 12
Hey All,


I recently ran into a problem when trying to bake a normal map in modo
I have baked a number of normal maps in modo. This is the first one that has given me an undesirable result.

I dont know what I did I must of hit some setting or something. but when baking now I am not getting the correct normal map color 128,128,255 as the flat color. it is giving me 189,188,255. Here are 2 examples, the pipe normal map is incorrect and the corrugated metal is correct.

Any thoughts on why is it doing that now?

thanks,
SWall

vmNx7xi.jpg
WygN65l.jpg

Replies

Sign In or Register to comment.