Home Unity

Unity 5 Beta and PBR?

polycounter lvl 18
Offline / Send Message
capone polycounter lvl 18
Can anyone explain where Unity 5 is with PBR systems? Is it still being worked out or are there definite solutions? All I can find is this;

http://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/

I can't find much on it at youtube, which sucreated PBR with Unreal and Marmoset, both had differences. Any idea what Unity is closest to? I'm looking for Metal and Roughness slots in the material editor.

Replies

Sign In or Register to comment.